Info: All the texture packages available for Unreal.
   





S3TC High End
 

Virtually the highest resolution textures possible for Unreal.

Use: Playing only ! (clients)
CPU: Pentium 4
Videocard: 256 Mb, 384 Mb, 512 Mb (card needs OpenGL support)
Limitations: Do Never use for Mapping, Editing and Servers !


After the jump the downloads are split up in several groups:

-
Master Files (All the textures in 5 convieniant downloads)
-
Default Unreal Textures (The textures that came with the game itself)
- Project Textures (The textures created for specific projects like SGC or important mods like CTF, Infiltration, etc.)
- User made Textures (Texures made by mappers and users, in other words homemade textures)
- UT converted textures (All the UT textures converted for the use in Unreal)





S3TC Low End
 

Dont let the name fool you, the Low End S3TC Textures are all from superior quallity and only on a few points smaller than the High End versions.

Use: Playing only ! (clients)
CPU: Pentium 2 or higher
Videocard: 32Mb, 64 Mb, 128 Mb (card needs OpenGL support)
Limitations: Do Never use for Mapping, Editing and Servers !


After the jump the downloads are split up in several groups:

- Master Files (All the textures in 5 convieniant downloads)
- Default Unreal Textures (The textures that came with the game itself)
- Project Textures (The textures created for specific projects like SGC or important mods like CTF, Infiltration, etc.)
- User made Textures (Texures made by mappers and users, in other words homemade textures)
- UT converted textures (All the UT textures converted for the use in Unreal)





Normal Textures
 

These are the normal Textures used for Unreal.

Use: Playing, Mapping, Editing, Servers
CPU: Any CPU
Videocard: Any videocard
Limitations: There are no limitations for these packages
 

After the jump the downloads are split up in several groups:

- Master Files (All the textures in 5 convieniant downloads)
-
Default Unreal Textures (The textures that came with the game itself)
- Project Textures (The textures created for specific projects like SGC or important mods like CTF, Infiltration, etc.)
- User made Textures (Texures made by mappers and users, in other words homemade textures)
- UT converted textures (All the UT textures converted for the use in Unreal)



 
 
     
   
     
 
 
 
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